ICDC2020Program

Program in PDF

Download a pdf version of the program. Last updated 28thJuly 2020

The 6th International Conference on Design Creativity (ICDC2020) Programme 26th - 28th August 2020. University of Oulu, Finland. (Updated 28th July 2020)
Wednesday, August 26th
Time (GMT+1)
11:00 - 11:25 Opening
11:25 - 11:55 Keynote 1: Dr. Jonathan Hey.
11:55 - 12:40 Podium 1: Measuring Design Creativity and Its Impact
  • Retrospective and Prospective of the Study of Design Creativity: 80 Years into the Past and the Future
  • On the novelty of software products
  • Creativity Assessment via Novelty and Usefulness (CANU) – Approach to an Easy to Use Objective Test Tool
12:40 - 12:50 Break
12:50 - 13:50 Podium 2: Applied Design Creativity
  • Co-Design Visions of Public Makerspaces in China
  • Businesspersons’ idea generation confidence shifts through a minimum design thinking training
  • Participation of healthcare representatives in health-related design sprints
  • Fixation in the creative practices and Perceptions of Independent Ceramic Designers
13:50 - 13:55 Break
13:55 - 14:55 Podium 3: Diverse Perspectives on Design Cognition
  • Enhancing creativity by demonstrating individual vulnerability to fixation
  • Brain Activity in Constrained and Open Design Spaces: An EEG study
  • An analysis of socio-cognitive activities during co-creative design supported by spatialized augmented reality
  • Sustaining creativity with neuro-cognitive feedback: a preliminary study
14:55 - 15:30 Short 1: Creative Design Processes and Methods
  • An Interaction-Based Design Thinking Approach for Architecture as a Complex Adaptive System
  • The problematization for creativity in design
  • A Bottom up Functional Domain Synthesis Approach for Creative Conceptual Design
  • Literature review: Existing methods using VR to enhance creativity
Thursday, August 27th
Time (GMT+1)
11:00 - 11:05 Opening
11:05 - 12:05 Podium 4: Responsible Design
  • Success-oriented eco-ideation sessions: lessons learnt from the use of ten eco-design guidelines
  • Revealing the hidden: using co-design to explore campus sustainability through data physicalisation
  • Understanding emotional responses and perception within new creative practices of biological materials
  • Sensemaking in the design space: in-betweenness and identity construction of design managers
12:05 - 12:15 Break
12:15 - 12:55 Short 2: Creativity in Collaborative and Participatory Design
  • Participatory Design Research of Vegetable-based Snack Products with Adolescent Participants
  • Process of Mess Mapping™ the Challenges of Cross-Border Mobility in the Barents Region
  • Let’s hear children voice. An implementation of a design process model to understand kid’s view on tangible interaction.
  • Drowning-Prevention by Design: The Semiotics of Prototyping in Low-Resource Environments – Case Study Zanzibar
  • Emotions: The invisible aspect of co-creation workshops
12:55 - 13:55 Podium 5: ICT and Creative Tools for Innovation
  • Effect of bio-inspired design methods on the creativity of solution ideas
  • Similarity Computation Supporting the Inventive Solutions
  • Opportunities with Uncertainties: An Outlook of Virtual Reality in Early Stage of Design
  • The Wrong Theory Protocol: A design thinking tool to enhance creative ideation
13:55 - 14:05 Break
14:05 - 14:40 Short 3: Teaching Design Creativity
  • Forcing Creativity in Agile Innovation Processes through ASD-Innovation Coaching
  • On the design of playful training material for information security awareness
  • Bridging Design Thinking and EntreComp for Entrepreneurship Workshops: A Learning Experience
  • Teaching creative design and systematic creativity: overview and case study
14:40 - 15:10 Keynote 2: Prof. Jill Perry-Smith
Friday, August 28th
Time (GMT+1)
11:00 - 11:05 Opening
11:05 - 11:35 Keynote 3: Dr. Andrea Cooper
11:35 - 12:35 Podium 6: User-centred Design Creativity
  • Facilitating design for the unknown: An inclusive innovation design journey with a San community in the Kalahari Desert
  • Value conflict, convergence and evolution – values shaping cross-disciplinary design
  • Design for One: Personalisation and Experiences of Design Researchers and Participants
  • Empathy and Idea Generation: Exploring the Design of a Virtual Reality Controller for Rehabilitation Purposes
12:35 - 12:45 Break
12:50 - 13:50 Short 4: Applied Design Creativity
  • The effects of customers' cultural values on their perceptions of lodging service quality: A comparative analysis of customers at traditional Japanese inns
  • Analysing Divergent-Convergent Activities in the Architectural Studio, with the aid of the 'Knowledge Construction Activities' model
  • Relationship between design thinking and personality traits
  • A Statistical Analysis for the Car Key Fob Crowdsourced Design Evaluation Results based on the cDesign Framework
13:20 - 14:20 Podium 7: Design Creativity in Education
  • A Renewed Understanding of Creativity is Paramount prior to Introducing Students to a Life Design Attitude
  • Self-assessment of creative performance with a learning-by-doing approach: getting familiar with Novelty, Quality, Quantity and Variety
  • Semantic measures in design conversations as predictors of creative outcomes in design education
  • Too many attributes!: Diminishing the cognitive load of metaphor generation for product design
14:20 - 14:30 Break
14:30 - 14:55 Short 5: Case Studies of Design Creativity
  • A Topological Variation-Oriented Approach for Enhancing Creativity in Product Design Education
  • A Framework to Analyse Digital Fabrication Projects: The Role of Design Creativity
  • Necessity of key stakeholder-based role-plays for NPD projects -- A case study for a project team of Non-Industrial Robotics in Japan
14:55 - 15:10 Closing
15:10 - 15:25 Announcements